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Jukebox + Arduino: 5 koraka
Jukebox + Arduino: 5 koraka

Video: Jukebox + Arduino: 5 koraka

Video: Jukebox + Arduino: 5 koraka
Video: Using a Raspberry Pi to upgrade a broken jukebox! 2024, Juli
Anonim
Jukebox + Arduino
Jukebox + Arduino

Este proyecto consisteó en crear una Rocola Digital je u programu za programiranje Arduina. Su función es muy simple y no es muy difícil de crear. La Rocola ima mnogo interesantnih interesa, a unaprijed ćete pronaći LCD zaslon koji se prikazuje na ekranu, a koji se može reproducirati u boji koja se razlikuje od boje RGB -a. Así mismo, a través de dos pulsadores puedes cambiar de canción (de izquierda a derecha o viceversa). Aquí te mostraré paso a paso en como crear uno de una forma sencilla y creativa.

Korak 1: ¿Como Funciona?

Korak 2: Circuito Armado Y Sus Materiales

Circuito Armado Y Sus Materiales
Circuito Armado Y Sus Materiales

¡Es necesario que tengas estos materiales para hacer que tu Rocola funcione!

- Arduino UNO

- Pantalla LCD 16x2 + Interfaz I2C

- Protoboard + Mini Protoboard

- Vodio RGB

- Pasivni zujalica

- Jumpers Para Protoboard

- 2 Pulsadores Eléctricos

- Caja para el Circuito

Korak 3: Diagrama Esquemático Del Circuito Electrónico

Diagrama Esquemático Del Circuito Electrónico
Diagrama Esquemático Del Circuito Electrónico

Korak 4: Técnicas Para La Construcción De La Lámpara

Como te comentaba, el crear una Rocola no es tan difícil como aparenta. Aquí te dare unas técnicas que te serán útiles para poder hacer que tu Rocola funcione.

- Es necesario que consigas cada material que se muestra en "Korak 2"

- Ako ne želite instalirati "Arduino UNO", morate primijeniti ovu aplikaciju za pod -program koji funkcionira.

- Kreirajte kružnu muzičku muziku u "Koraku 2".

- Luego de tener todo armado copia la programción el cual te mostraré en el ultimo paso.

- Por último, usa kreatividad y consigue algo que tengas en tu casa para poder hacer la mejor Rocola de tu vida y no te olvides en decorarla a tu kriterijum.

Korak 5: Código De La Rocola

// Creado por: Jorge Aragón

// Uključuje librerije za LCD ekrane sa interfejsom I2C #include #include LiquidCrystal_I2C lcd (0x27, 16, 2); const int zujalica = 11; int contador = 0; int R = 6; int G = 9; int B = 10; int subir; int bajar; ///////////////////////////////// MELODIAS ////////////////////// ///////////// #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_de 49 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #def2 NOTE2 definiraj NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #def_define NOTE 185 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #def_def4 NOTE4de4 A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define7define7define7 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #def6 NOTE_DEFE6FOTE6 NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_F7 2794 #dete NOTE_FE7def #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435 #define NOTE_D8 4699 #define NOTE_DS8 4978 #define REST 0 ////////////////////////// Wind Waker tema ///////////////////////////// int WindWaker_melody1 = {NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, NOTE_C6, 8 NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_A5, 8, NOTE_G5, 4, NOTE_D6, 8, NOTE_B5, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_E6, 8, NOTE_F6, 8, NOTE_F6, 8, NOTE_F6, 8 8, NOTE_E6, 8, NOTE_A5, 4, NOTE_A5, 8, NOTE_A5, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_E6, 8, NOTE_D6, 4, NOTE_C6, 8, NOTE_D6, 4, NOTE_B5, 8, NOTE_G5, 4, NOTE_G5 NOTE_C6, 8, NOTE_A5, 8, NOTE_D6, 8, NOTE_B5, 8, NOTE_C6, 4, NOTE_D6, 8, NOTE_F6, 4, NOTE_A6, 8, NOTE_B6, 8, NOTE_F6, 8, NOTE_C6, 8, NOTE_D6, 2}; ////////////////////////////// Song of Storms /////////////////////// /////// const int SongOfStorms_melody2 PROGMEM = {NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_E6, 5, NOTE_F6, 10, NOTE_E6,, NOTE_F6, 12, NOTE_E6, 12, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_F5, 12, 12, NOTE_E5, 2, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_D5, 12, NOTE_F5, 12, NOTE_D6, 3, NOTE_E6, 5, NOTE_F6, 10, NOTE_E6, 12, NOTE_F6, 12, NOTE_E6,, NOTE_C6, 12, NOTE_A5, 3, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_A5, 2, NOTE_A5, 6, NOTE_D5, 6, NOTE_F5, 12, NOTE_G5, 12, NOTE_E5, 2}; ////////////////////////// Minuet u G Petzoldu //////////////////////// // int Minuet_melody3 = {NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_C5 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_G4, 8, NOTE_A4, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_A4, 8, NOTE_A4, 8, 8, NOTE_C5, 8, NOTE_D5, 4, NOTE_G4, 4, NOTE_G4, 4, NOTE_E5, 4, NOTE_C5, 8, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_G4, 4, NOTE_G4, NOTE_C5, 4, NOTE_D5, 8, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_B4, 4, NOTE_C5, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_G4, 8, NOTE_A4, 4, NOTE_B4, 8,, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, -2, NOTE_B5, 4, NOTE_G5, 8, NOTE_A5, 8, NOTE_B5, 8, NOTE_G5, 8, NOTE_A5, 4, NOTE_D5, 8, NOTE_E5, 8, NOTE_FS 8, NOTE_D5, 8, NOTE_G5, 4, NOTE_E5, 8, NOTE_FS5, 8, NOTE_G5, 8, NOTE_D5, 8, NOTE_CS5, 4, NOTE_B4, 8, NOTE_CS5, 8, NOTE_A4, 4, NOTE_A4, 8, NOTE_B4, 8, NOTE_CS5, 8, NOTE_D5, NOTE_D5 8, NOTE_FS5, 8, NOTE_G5, 4, NOTE_FS5, 4, NOTE_E5, 4, NOTE_FS5, 4, NOTE_A4, 4, NOTE_CS5, 4, NOTE_D5, -2, NOTE_D5, 4, NOTE_G4, 8, NOTE_FS5, 8, NOTE_, NOTE_E5, 4, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 4, NOTE_D5, 4, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 8, NOTE_G4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 4, NOTE_A4, 8, NOTE_E4, 8, NOTE_FS4, 8, NOTE_G4, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_C5, 4, NOTE_B4, 4, NOTE_A4, 4, NOTE_B4, 8, NOTE_D5, 8, NOTE_G4, 4, NOTE_FS, NOTE_G4, -2,}; // Tempo de las canciones int notes = sizeof (WindWaker_melody1)/sizeof (WindWaker_melody1 [0])/2; int notes2 = sizeof (SongOfStorms_melody2)/sizeof (SongOfStorms_melody2 [0])/2; int notes3 = sizeof (Minuet_melody3) / sizeof (Minuet_melody3 [0]) / 2; int tempo = 120; int tempo2 = 160; int tempo3 = 140; int wholenote = (60000 * 4) / tempo; int wholenote2 = (60000 * 4) / tempo2; int wholenote3 = (60000 * 4) / tempo3; int razdjelnik = 0, noteDuration = 0; // Pokretanje inicializacije, bočni LCD, y LED RGB void setup () {Wire.begin (); lcd.begin (16, 2); lcd.clear (); lcd.backlight (); pinMode (zujalica, OUTPUT); pinMode (4, INPUT_PULLUP); pinMode (7, INPUT_PULLUP); pinMode (R, OUTPUT); pinMode (G, OUTPUT); pinMode (B, OUTPUT); } void loop () {if (contador == 0) {// Definitivna boja se razlikuje od proizvođača vjetra analogWrite (R, 0); analogWrite (G, 255); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("PROIZVOĐAČ VJETRA"); for (int thisNote = 0; thisNote 0) {noteDuration = (wholenote) / delilac; } else if (razdjelnik <0) {// bilješke isprekidane predstavljaju negativno trajanje !! noteDuration = (cijela bilješka) / abs (razdjelnik); noteDuration *= 1,5; // duplo povećava trajanje isprekidanih nota} tona (zujalica, WindWaker_melody1 [thisNote], noteDuration*0,9); // Sačekajte određeno trajanje pre sviranja sledeće note. subir = digitalRead (4); bajar = digitalno čitanje (7); kašnjenje (noteDuration); noTone (zujalica); if (subir == LOW) {contador = 1; } if (bajar == LOW) {contador = 2; } if (contador! = 0) {break; }}} else if (contador == 1) {// Definitivno boja u odnosu na pjesmu oluja analogWrite (R, 255); analogWrite (G, 0); analogWrite (B, 255); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("SONG OF OLORMS"); for (int thisNote = 0; thisNote 0) {// redovna bilješka, samo nastavite noteDuration = (wholenote2) / djelitelj; } else if (razdjelnik <0) {noteDuration = (wholenote2) / abs (razdjelnik); noteDuration *= 1,5; // duplo povećava trajanje isprekidanih nota} tona (zujalica, pgm_čitana_govor_blizu (SongOfStorms_melody2+thisNote), noteDuration * 0,9); subir = digitalRead (4); bajar = digitalno čitanje (7); kašnjenje (noteDuration); noTone (zujalica); if (subir == LOW) {contador = 2; } if (bajar == LOW) {contador = 0; } if (contador! = 1) {break; }}} else if (contador == 2) {// Definitivna boja se ne koristi Minuet analogWrite (R, 255); analogWrite (G, 255); analogWrite (B, 0); lcd.clear (); lcd.setCursor (0, 0); lcd.print ("MINUET U G"); lcd.setCursor (0, 1); lcd.print ("PETZOLD"); for (int thisNote = 0; thisNote 0) {noteDuration = (wholenote3) / delilac; } else if (razdjelnik <0) {noteDuration = (wholenote3) / abs (razdjelnik); noteDuration *= 1,5; // duplo povećava trajanje isprekidanih nota} tona (zujalica, Minuet_melody3 [thisNapomena], noteDuration * 0,9); subir = digitalRead (4); bajar = digitalno čitanje (7); kašnjenje (noteDuration); noTone (zujalica); if (subir == LOW) {contador = 0; } subir = digitalRead (4); bajar = digitalno čitanje (7); if (bajar == LOW) {contador = 1; } if (contador! = 2) {break; }}}}

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